This tutorial will help you to find out what emitters actually look like in a particle.
How to give Ahri a new orb model
This tutorial shows you how you can give Ahri a new 3D orb which functions properly.
Universal Hacksaw bugfix
This short guide will tell you how you can most likely fix your Hacksaw if you run into any kind of bug.
How to find all particle files a champion uses for a skin
This tutorial will help you when editing particles to find all files you need and also find files that play on specific abilities.
How to determine what particle containers do with Leaguedirector
This tutorial will help you if emitters names don’t make sense to you and you are trying to figure out what to change while particle swapping.
How to fix particles not properly showing transparency
How to fix particles not showing transaparency properly due to incorrect .bin blendmodes.
Adding SFX to Recalls
You can put any recall SFX you wish without having to affect ALL recalls in the game. In this example we will be adding Star Guardian Kai’sa’s recall SFX to Graves’ recall.
How to fix champions moonwalking
Sometimes champions might be turned in the opposite direction of where they go and generally move really weirdly. This can be fixed by a simple .bin edit.
How to use transparent parts in your model
This post shows you how you can use huge transparent textures on your model without it being buggy.
Mesh separated by materials
If you use lol maya version 2.3+, you can load skn/skl as a group of meshes, separated by materials (1 mesh = 1 mat)