This tutorial shows you have to properly save .dds & .tex files to work in League of Legends and what you might need for programs to be able to work with the filetype.
This tutorial shows you how to create custom cursors with paint.net
This tutorial shows you how you can “delete” parts of a model/skin without having to actually 3D-edit it just by editing it in Photoshop or Gimp.
Adding on of the existing specialized materials from other skins onto your skin.
This tutorial shows you how your particles should break less often by including every particle texture and model in your mod and rerouting them to your champion’s particle folder. This can also help you find all particles your champion/skin uses.
How to assign materials to custom textures
This tutorial shows you how to fully recolor particles, i.e. textures and color values in .bin files.
This tutorial shows you how you can improve flat, textures without shadows, specifically Wild Rift textures, by baking an occlusion map in Maya and editing the texture in Photoshop.
This tutorial shows you how to make custom chromas and how you can preview them without going in-game.
En este tutorial vas a aprender a como cambiar el icono de la rueda giratoria en la pantalla de carga de League of Legends.