This tutorial shows you how to fix broken animations on your model that happen due to animation layering etc.
This tutorial shows you how you can improve Wild Rift textures by baking an occlusion map in Maya and editing the texture in Photoshop.
In this tutorial I want to show you on how to create a custom modelled map and load it up into League of Legends using Avatar.
This Tutorial shows you how you can get Maya 2018 to work on skins.
This tutorial shows you how to fix broken face normals in Maya.
This tutorial teaches you how to create your own first remodeled custom skin. This is an updated version of my first full skin creation process from August 2018.
This tutorial teaches you how to export .anm files from Maya.
This tutorial will show you how to load textures onto your model in Maya.
This tutorial teaches you how to assign multiple materials to a skin properly.
This tutorial teaches you how to edit .sco and .scb model files (mostly used for particles).