This tutorial will show you how to extract specific effects that you have no clue where there are or to put every effect in only one bin to make it easier to edit them later.
Mapgeo and how to add custom mesh to Summoner’s Rift with Maya
This tutorial will show you what is mapgeo and how to add a custom mesh to map.
Using matrix to edit particles
Tutorial about how to use transformation matrices in particles uwu
Adding Special materials to your skin
Adding on of the existing specialized materials from other skins onto your skin.
How to Fix broken particles and prevent them from breaking often
This tutorial shows you how your particles should break less often by including every particle texture and model in your mod and rerouting them to your champion’s particle folder. This can also help you find all particles your champion/skin uses.
Recoloring Particles (Textures & Bins)
This tutorial shows you how to fully recolor particles, i.e. textures and color values in .bin files.
Particles and Bins Dictionary
This is a comprehensive dictionary for the most common terms that are used in particles.
How to change in game text
Editing RST files from League of Legends
Particle swapping via .bin editing
This tutorial teaches you how to take particles from one champion and reuse them on another champion.
How to update Ritobin manually
This tutorial teaches you how to update hashes to actual particle names in .bin files.