by Devil in
3D-Editing Creation Tips
  1. Select the part of the Mesh that you want to weight or if you want to fix faulty weights select the weights of the affected influence

2. Click on the isolate – select icon

3. Click on your mesh in the Outliner

4. Weight your model and deactivate the isolated view when you are finished

Fun Fact: You can select joints in the outliner and move them if you want to check for bad weights of your selected part, you don’t have to see the joints on your viewport to move them

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