
SKIN INfos
- Map Replaced: “ARAM”
- Models added?: “Yes”
- Edited Map12.bin?: “Yes”
- Author: “Leischii”
- Skin Version: “1.6.9”
- Description: “Brings back Butchers Bridge to ARAM”
- Size: “~24mb”
- Bugs: See “Bug List” section
EXTRA INFOS
The map features:
- A Bilgewater mapskin with textures and particle effects
- Bilgewater music
- Gangplank announcer or Pyke announcer (Can be turned off in the ingame sound settings)
- New turrets, inhibitors, nexus and shops for both teams (Includes models, animations, particles and sounds)
- Poros replaced with wharf rats (Don’t let them bite you)
- Snowball summoner spell has been replace with orange and ships, just like in the original version.
Special Thanks
Special thanks go to:
- Scrafty, for helping me add the shopkeeper VO
- Yoru, for helping me fix the turret explosions
- Reinforced Soul, for helping me restore the bw version of the snowball summoner spell
SCREENSHOTS AND VIDEOS

Bug list
Here is a list of every problem that I know of that are still present. Feel free to leave a comment when you find a bug that is not on that list.
Levelprops
- A few levelprops are still missing. These don’t work with the workaround (Shadowsharks/Bottles)
- The ship sailing on the river is not synced with the bridge door. Ship might sail through the door.
- Background Levelprops may flicker when moving the camera. If this is irritating you, you can turn those levelprops off by turning off the “Eyecandy” option in the video settings.
Turrets
- Transitions from turret to destroyed turret don’t overlap correctly.
- Cast effect for chaos turret is missing. Waiting for Riot to fix spell origin setting.
- Changing teamcolors midgame results in smoke appearing from the turret as if it was destroyed.
Shopkeepers:
- Special Vo interactions are missing. Still investigating…
- Red side shopkeeper is glitching through his tent when going back in. Need someone else to help me with this problem since it also needs animation modification.
- Using a different language than english results in an error during installation of the VO addon.
Other:
- First blood cannon shots are missing. There is no server event that could trigger this on normal aram, so not possible.
- Spectator mode is bugged. Jumping on the timeline or spectating in general can crash the game.
- Some levelprops don’t show up again when you turn on the “eyecandy”-setting ingame. Will be back with the next game and can be turned off ingame, just turning them back on ingame is not working for all levelprops.
LINKS
CHANGELOGS
(31.10.22) UPDATE 1.6.9
- FixedFor patch 12.20
- FixedInvisible pings
- FixeDOther bugs and crashes caused by outdated files
(30.08.22) UPDATE 1.6.8
- FixedFor patch 12.16
- ChangedRestored Red Side variants of Nexus and Inhibitor
- ChangedRestored relative teamcolor logic of Nexus and Inhibitor
- FixedIncorrect animation file paths for Blue Side Nexus
- FixeDMissing texture on turret explosion
- FixedRestored levelprops
- ADDEDUrl for CS-lol “mod updates” feature
(27.06.22) UPDATE 1.6.6
- FixedFor patch 12.12
- FixedHealth Packs rendering white squares
- FixedSome missing textures for particles
- FixedSome crashes (?)
(24.05.22) UPDATE 1.6.5
- FixedFor patch 12.9
- FixedReworked turrets. They now use different shooting sounds depending on what’s the target.
(30.04.22) UPDATE 1.6.4
- FixedFor patch 12.8
- Fixed“Hightlight champion on camera center” option causing a red cube to spawn inside the champion instead of the normal particle effect
(20.04.22) UPDATE 1.6.3
- FixedWhite squares on some particle effects
(02.03.22) UPDATE 1.6.2
- FixedFor patch 12.4
(24.12.21) UPDATE 1.6.1
- FixedOrderNexus spinning 180° when starting the exploding animation
- FixedInhibitors showing incorrect damage state when destroyed right after respawning
- FixedTurrets existing twice when using relative team color option
- FixedTurret explosions being invisible when using relative team color option(both sides)
- FixedDestroyed turrets not having correct colors when using relative team color option
- FixedSnowball Hit-Marker being too low on some champions
- FixedShopkeepers being outside their shop when they shouldn’t
- FixedFeeding Porosnack to Poro being invisible (was already fixed in 1.6, forgot in changelog)
- ADDEDOrderShopkeeper missing low resolution textures
- ChangedChaosShopkeeper low resolution textures are now actually low resolution
(11.12.21) UPDATE 1.6
- FixedFor patch 11.24
- FixedTurrets sometimes being rotated 180° in the wrong direction (hopefully)
- FixedSome levelprops not spawning at the start of the game (hopefully)
- ChangedBridge door should open more often now
- AddedDamage state particles for turrets
(08.10.21) UPDATE 1.5
- FixedOutdated bins, no longer has missing sounds.
- FixedNorth and moving ship disappearing sometimes (hopefully).
- FixedMissing “Welcome to Butcher’s Bridge” announcement text.
- FixedMissing “Welcome to Butcher’s Bridge” announcer voiceline (Pyke Version).
- AddedBilgewater version of the snowball summoner spell has been fully restored! (Special thanks to Reinforced Soul)
- AddedSeagulls to the background scenery!
- AddedMissing low-res textures for levelprops.
- ImprovedLighting and FoW positioning (only background)
- ImprovedBrush color and density
UPDATE 1.4.1
- FixedUpdated for 11.19
UPDATE 1.4
- FixedGames crashing on rare occasions
- FixedPride trails not working
- FixedSpellbook crashing with this mod installed (Tho it’s gone now anyways…)
- ChangedUpdated all map bin files to match 11.16 state (Should also fix bugs/crashes)
- ChangedSnowball summoner. Orange and hit marker should be more visible now. Dash part of the summoner spell is still standard version, will be fixed with next version (hopefully).
Update 1.3
- Added Pyke announcer as secondary option
Update 1.2
- fixedUpdated for 11.11
- FixedAdvanced stats. No more 36000% crit chance!
- FixedFixed a bug that caused the fps to go down over the course of a game
- ChangedEyecandy option now affects all levelprops introduced with Butchers Bridge v1.1
- DeletedRemoved thrown bottles from the spawn again. Will return once I can find a better way of doing this.
Update 1.1
- fixedUpdated for 11.10
- AddedMissing levelprops (doubleropes, shortropes, ships, fish, sign, teeth, bottles, hanging cannon).
- FixedSome particles rendering as squares (e.g. fire)
- AddedHalf of the Bilgewater snowball summoner spell. You once again throw an orange! (the ship for the jump is sadly still missing)
- FixedAnnouncer is back!
- fixedAdvanced stats
- ChangedDue to problems with this mod when using a different language than english, the Shopkeeper VOs have been seperated into their own mod.
- fixedLevelprops no longer freeze randomly
Update 1.0
- fixedUpdated for 11.8
- AddedThe shopkeepers found their voice again and will now talk with you (Added Shopkeeper VO)
- FixedTurrets now understand the meaning of exploding (Fixed Turret explosion Animation)
Update 0.3
- fixedMissing base pearl
- fixedMissing water waves on river
- FixedInhibitor respawn particles
- fixedAdvanced champion stats
- fixedRanged magic damage shield particle effects
Update 0.2
- AddedSome missing levelprops
- ChangedImproved red side shopkeeper positioning
- FixedErrors when installing the custom skin
FIrst release
- Addedfirst release
Installation
This tutorial works for ALL types of custom skins you can find on this website. It does not matter if they come as .fantome or .zip, the installation is the same, as long as you have the latest update of the program.

Bugs and errors
Custom Skins currently on this page should work for every patch, unless the skin status states otherwise.
If you are sure the skin itself has issues, even though you installed it correctly, please let us know in the comments!
Make sure to check out our FAQ and Error fixes to solve any issues you might have.
If your problem still persists, join our Discord and ask in the #help channel.
Skin status and what does it mean
Updated: The skin is fully working for the latest League of Legends patch.
Bugged: The skin works ingame but has some minor bugs.
Outdated: The skin does not work for the latest League of Legends patch.
Miss this mod SOOOO much! Even with the new update of ARAM changes, can you bring it back please? Or we need to wait when the Riot will be update the map by themselves? :c
Crashes in loading screen.
Man i need this working again plssssssssssssssssssssss
Hey! i love your job! can you update this map? ty!
Game is crashing at loading screen after ARAM 12.23 update.
Crashing 🙁 Pls update q.q
It crashes with latest ARAM changes.
Game is crashing at loading screen after ARAM 12.23 update.
Can you upload the fixed version and link it here? I don’t mind playing with the invisible bush, since I already know where it’s located.
The current version we can download does crash at loading screen. Managed to fix the map myself by digging through the code. But as of patch 12.23 they reworked the map. I can make the mod load properly, but the new bush in the middle is invisible, and the turrets are back to normal. I’m clueless on how to fix this. Hopefully you know how to deal with it. Thank you for your work so far.
not working crashing loading screen
not working, like others below it crashes in loading screen.
Hey ! The mod doesn’t work anymore, is it due to the 12.22 patch for the pre-season 2023 ?
To explain a bit : During the loading screen, the game will crash and ask to reconnect.
Same problem as kakagoku in the comment section
yeah, it no longer works. Does anyone know of other custom aram map? All I care about is not playing on the default one, it’s too bright 🙁
Game crashes on 90%
The game crashes at 90 percent
i’m very, VERY, afraid this mod is gonna die with the new changes to ARAM. Hell if said that i love the looking, music, gp announcer and oranges over snowball effects of this map… i hope it can be addapted to it with some work but… damn it, it probably gonna die next patch.
i’m very, VERY, afraid this mod is gonna die with the new changes to ARAM. Fucking hell if said that i love the looking, music, gp announcer and oranges over snowball effects of this map… i hope it can be addapted to it with some work but… damn it, it probably gonna die next patch.
A lot of squares in some effects, the ones I most have seen where on ignite and Grievous Wounds
Love the map and I’m still fascinated how you are managing to keep it alive and updated [=
map is awesome! but the grevious wound icon is bugged and it appears as a big red (or white) square