by Reinforced Soul in
Coding Creation Tutorials

This tutorial teaches you how to update hashes to actual particle names in .bin files.

If you encounter any issues with this tutorial or you don’t understand part of it, you can ask for help on the Killerskins-Discord server
or you can contact me directly: Verstärkte Seele#3527

Required tutorials

In order to follow this tutorial you must understand and be able to follow the following tutorials:

Required tools

  • Notes or any .txt reader
  • Visual Studio Code or any code reader
  • Ritobin

Written tutorial

1 – Going to settings

  • 1) Go to Ritobin folder:
  • 2) Open the “hashes” folder and open the .txt file called “hashes.binentries”:

2 – Finding and converting hashes

  • 1) To find the name/link equivalent to the hash, open the bin and search for “VfxSystemDefinitionData {”

As an example, i’m using LeeSin skin 31 bin

  • 2) Choose a particle; copy your entire hash except the characters “0x”, and paste in the next paragraph in the .txt file (hashes.binentries):
  • 3) To find the equivalent name, go to the end of the particle code in “particlePath”, copy and paste the string into the .txt file putting a space between the hash and the string (Delete the quotes (“”) obviously):
  • 4) Save the file and its done, when you open the bin again it will be named correctly:
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