
If you encounter any issues with this tutorial or you don’t understand part of it, you can ask for help on the Killerskins-Discord server
or you can contact me directly: GuiSai#7920
Table of Contents
Infos
In this tutorial I will show you how to create custom materials to custom textures, to make easier to deal with champions with only 1 texture UV.
Or if you don’t like to make one UV square like me 😀
Required tutorials
In order to follow this tutorial you must understand and be able to follow the following tutorials:

Required tools
- Text editor [Visual Studio Code or Notepad++]
- The code:
MaterialOverride: list[embed] = {
SkinMeshDataProperties_MaterialOverride {
Texture: string = "TexturePath/MaterialTexture_1.dds"
Submesh: string = "Material_1"
}
SkinMeshDataProperties_MaterialOverride {
Texture: string = "TexturePath/MaterialTexture_2.dds"
Submesh: string = "Material_2"
}
Video tutorial
Tips
small tips
Keep in mind that the submesh “Submesh: string =” uses the submesh name from Maya’s material name in Hypershade!
Dont forget to toggle off remove unknown, and making 2x/4x textures.
model already with separated materials in maya
If your model already have assigned materials with textures, you can just copy the name of them instead of making new ones, and assign in the bin with the texture path.