by GuiSai in
2D-Editing 3D-Editing Creation Tutorials

If you encounter any issues with this tutorial or you don’t understand part of it, you can ask for help on the Killerskins-Discord server
or you can contact me directly: GuiSai#7920


In this tutorial I will show you how to create custom materials to custom textures, to make easier to deal with champions with only 1 texture UV.

Or if you don’t like to make one UV square like me 😀

Required tutorials

In order to follow this tutorial you must understand and be able to follow the following tutorials:

Required tools

        MaterialOverride: list[embed] = {
            SkinMeshDataProperties_MaterialOverride {
                Texture: string = "TexturePath/"
                Submesh: string = "Material_1"
            SkinMeshDataProperties_MaterialOverride {
                Texture: string = "TexturePath/"
                Submesh: string = "Material_2"

Video tutorial


small tips

Keep in mind that the submesh “Submesh: string =” uses the submesh name from Maya’s material name in Hypershade!

Dont forget to toggle off remove unknown, and making 2x/4x textures.

model already with separated materials in maya

If your model already have assigned materials with textures, you can just copy the name of them instead of making new ones, and assign in the bin with the texture path.

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