This tutorial shows you how you can “delete” parts of a model/skin without having to actually 3D-edit it just by editing it in Photoshop or Gimp.
Recoloring Particles (Textures & Bins)
This tutorial shows you how to fully recolor particles, i.e. textures and color values in .bin files.
How to improve flat Textures
This tutorial shows you how you can improve flat, textures without shadows, specifically Wild Rift textures, by baking an occlusion map in Maya and editing the texture in Photoshop.
How to make a custom splashart + in-game circle
This tutorial will show you how to easily replace a loadingscreen splashart and in-game circle.
Creating your own first remodeled custom skin | Updated Tutorial
This tutorial teaches you how to create your own first remodeled custom skin. This is an updated version of my first full skin creation process from August 2018.
Handling weird .dds files
This tutorial will tell you how you have to deal with .dds files which look basically empty when you export them and look weird in-game if you make them a solid texture.
Using the Simple HUD template
This tutorial will teach you how to use my Simple HUD template to create your own image-base HUD.
Batch processing particle textures [Photoshop]
This tutorial will teach you how to color change a lot of particles easily in Photoshop.