by Yoru in
3D-Editing Coding Creation Tips

This tutorial shows you how you can give Ahri a new 3D orb which functions properly.

Important: You must understand the basics of particle swapping.

First get the Ahri .bin file that contains the orb container (at time of writing it’s 867C684CC36516CB.bin).

The container you need it “Ahri_Base_Orb”.

This following code is just to add in a model:

            VfxEmitterDefinitionData {
                Rate: embed = ValueFloat {
                    ConstantValue: f32 = 1
                }
                ParticleLifetime: embed = ValueFloat {
                    ConstantValue: f32 = -1
                }
                Lifetime: option[f32] = {
                    0.200000003
                }
                IsSingleParticle: flag = true
                EmitterName: string = "Inner_LightShadow1"
                Importance: u8 = 2
                Shape: embed = VfxShape {
                    BirthTranslation: embed = ValueVector3 {
                        ConstantValue: vec3 = { 0, -6, 0 }
                    }
                }
                BindWeight: embed = ValueFloat {
                    ConstantValue: f32 = 1
                }
                Primitive: pointer = VfxPrimitiveMesh {
                    mMesh: embed = VfxMeshDefinitionData {
                        mSimpleMeshName: string = "assets/characters/ahri/skins/base/particles/Ahri_Orb.scb"
                    }
                }
                BlendMode: u8 = 3
                Pass: i16 = 50
                DisableBackfaceCull: bool = true
                IsUniformScale: flag = true
                DoesCastShadow: flag = true
                IsLocalOrientation: flag = false
                BirthScale0: embed = ValueVector3 {
                    ConstantValue: vec3 = { 1.5, 1, 1 }
                }
                Texture: string = "assets/characters/ahri/skins/base/particles/Ahri_Orb_TX_CM.dds"
            }

Download the following files and places them in inside Ahri.wad.client/assets/characters/champions/ahri/skins/base/particles

Now edit the scb mesh in Maya and export is back to scb. Also replace the orb texture with yours.

You might want to add additional circle effects, for example taking some from other Ahri skins. The code itself is from Elderwood Ahri so if you want a simple glowy circle too, copy the whole Ahri Orb container and replace base Ahris.

That’s it! My Crystal Rose Ahri also only has the recolored Elderwood Orb with a different edge texture.

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