
This template contains all files and an explanation to make a custom normal and baron recall.
If you use this template, please credit it properly and link back to this post.
If you encounter any issues with this template, you can ask for help on the Killerskins-Discord server
or you can contact me directly: Yoru#1006
Table of Contents
Download template
Required tools to edit the template
- Any 2D-Editor that can open .dds files
- Wooxy (Under Miscellaneous) if you want to recolor the whole recall
Tutorial
Thanks to @bloojae for helping me figure some of those textures out.
Purple and pink are the baron recall, blue the normal recall.
To demonstrate in-game changes i will recolor blue files to red, one at a time and add some textures onto them.
Textures and what they edit

Barely does anything, just recolor to the default color of the recall to be safe.

Not fully sure how those work.
The blue one doesn’t seem to do anything really.
Purple can cause overlapping issues on the baron recall if it’s the same as the purple file to the left.
Just recolor them to be safe or edit them properly if you want to experiment.

Initial inside color beam and beam when arriving in base.
Takes on color directly from the texture.
Can use image, “rotates” inwards.
Edited:

Appears when arriving in base.
Randomly placed streaks, can use image, but must be placed upside down (Arrow is pointing upwards in image, but downwards in-game).
Edited:
teleporthome.troybin and how to edit it
Open the .troybin in the Wooxy troybin editor and change the following values to XRGBA-values by clicking on the line and replacing the values on the bottom of the program, then click “Apply changes”. “Save file” in the end:
RGB:

XRGBA – to get XRGBA values watch this tutorial (02:11 – 4:00) and make sure to insert your values with . (period) instead of a , comma).


Edited: