by Yoru in
Tools Creation Assets Templates

This template let’s you easily recolor the Summoner’s Rift map.

If you encounter any issues with the template, you can ask for help on the Killerskins-Discord server.

IMPORTANT: The template currently is not really up-to-date.



Required tools


How to update for…

You need to adjust the following things in your custom map folders to match the new template to update your map:

Season 2023 – V 1.13

  • Rename files inside according to the template:
    • Map11.wad.client\assets\characters\inhibitor\skins\base
    • Map11.wad.client\assets\characters\nexus\skins\base
    • Map11.wad.client\assets\characters\turret\skins\base
    • Map11.wad.client\assets\characters\turretrubble\skins\base
    • Map11.wad.client\assets\maps\kitpieces\srx\base\textures
    • Map11.wad.client\assets\ux\loadingscreen
    • Map11.wad.client\assets\characters\hexgate\skins\base

Preseason 2023 – V 1.12

  • Move
    • All folders inside DATA2.wad.client\data\characters into Map11.wad.client\assets\characters
    • Move everything from Map11LEVELS.wad.client\levels\map11\info into Map11.wad.client\assets\maps\info\map11 except: 2dlevelminimap.dds, grasstint.dds
    • sru_plant_vision_tx_cm.dds from Map11.wad.client\assets\characters\sru_plant_vision inside Map11.wad.client\assets\characters\sru_plant_vision\skins\base
  • Delete
    • Whole DATA2.wad.client folder after moving the folders inside
    • Old chemtech files from Map11.wad.client\assets\maps\kitpieces\srx\base\textures
  • Edit new textures
    • All inside Map11.wad.client\assets\maps\kitpieces\srx\chemtech\textures
    • New chemtech textures inside Map11.wad.client\assets\maps\info\map11
    • New chemtech textures inside Map11.wad.client\assets\characters\sru_plant_health\skins\skin02
    • New chemtech textures inside Map11.wad.client\assets\characters\sru_plant_satchel\skins\skin01
    • New chemtech textures inside Map11.wad.client\assets\characters\sru_plant_vision\skins\skin01

Tutorial

You can find the tutorial here:


Changelog

1.13

[19.01.2023] Updated for season 2023

  • Fixed Names of Hextech ground, Nexus, Inhibitors, Turrets, Loadingscreen
  • Added instructions what needs to be updated
1.12

[16.11.2022] Update for preseason 2023

  • Updated files to work with Chemtech dragon and all preseason updates
  • Added all grasstint files as .png as they can be buggy to open
1.11

[15.05.2022] Patch 12.9 structures update

  • Updated Location, structures & names of Nexus, Inhibitors and turret files
1.10

[04.01.2021] Fixed minimaps

  • Fixed location of minimaps for cloud, ocean, infernal and mountain drake maps
1.9

[11.12.2021] Patch 11.24 update

  • Fixed names for files inside “Map11.wad.client Folder\assets\maps\kitpieces\srx\worlds\textures” (thanks to Leischii)
1.8

[23.11.2021] Added back missing files

  • Added back accidently deleted files
1.7

[17.11.2021] Patch 11.23 Update

  • Added Chemtech and Hextech dragon files
1.6

[07.11.2021] Added “Trueshot” files

  • Added Add-on for Hextech structures, missing chaos turret shield
1.5

[21.10.2021] Patch 11.21 update

  • Fixed Moved all the files for turrets, nexus’ and inhibitors from DATA2.wad.client to Map11.wad.client
  • Added DATA.wad.client, which contains textures for destroyed chaos turrets (thanks to Instabuy)
1.4

[23.08.2021] Worlds patch

  • Added Worlds ground textures
1.3

15.08.2021]

  • FixedWrong top right base file
  • RemovedMore unused stuff
1.2

[12.08.2021] Patch 11.16 fix

  • Fixed Renamed files inside “Map11.wad.client\assets\maps\kitpieces\srx\textures” to fix missing squares
  • Removed Quite a lot of extra seasonal files because they will most likely never be used again
  • Added SR base doors
1.1

[18.07.2021] Host change, Spellbook game mode added

  • Added Spellbook game mode and a lot more seasonal/thematic files in case they are ever used again
  • Changed Now hosted on Google Drive by Yoru
1.0

[03.06.2021] FIrst release

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