
In this Tutorial you can learn how to compile your edited files into a .fantome mod.
If you encounter any issues with this tutorial or you don’t understand part of it, you can ask for help on the Killerskins-Discord server
or you can contact me directly: Yoru#1006
Table of Contents
Information
Before following this tutorial you must have edited your files.
For tutorials on how to get there, check this post:
Required tools
Written tutorial
Creating your mod – choose one menthod
Method 1 – .wad folder
Important: this method only works when LCS-Manager does not run with admin rights
(drag-and-drop does not work then)
- Start with a folder that has the exact same name as the .wad.client of the champion you are editing. Note that this is also case sensitive and the name has to match exactly (in my case Riven.wad.client).
Then rebuild the exact folder path as Obsidian shows, folders inside are not case sensitive but the names have to also match.
Make sure to only keep the files that you actually edited to not cause unnecessary long loading times or mod conflicts.
2. Open LCS-Manager and click on “Create new mod”.
3. Fill out the pop-up with your information.
You can also add an image if you want (currently not used, might be used in the future and was used in Fantome). LCS can only load .png images.
4. Press “Save”.
5. Now you are on the second tab of mod creation window. All you want to do here is drag-and-drop in your .wad.client folder, in my case Riven.wad.client.
6. Make sure it actually loaded your .wad.client folder properly and does not display an error.
If there is an error, you need to correct the name of the .wad.client folder.
7. Press “Close”
Method 2 – .wad.client file
- Start with a folder that has the exact same {name} as the {name}.wad.client of the champion you are editing. Note that this is also case sensitive and the name has to match exactly (in my case Riven).
Then rebuild the exact folder path as Obsidian shows, folders inside are not case sensitive but the names have to also match.
Make sure to only keep the files that you actually edited to not cause unnecessary long loading times or mod conflicts.
2. Navigate inside the folder where you LCS-Manager is located and find a file called “wadmake.exe”.
Drag-and-drop your {name} folder on top of the .exe.
3. It now creates a .wad.client file with the name of your folder: {name}.wad.client (in my case Riven.wad.client}
4. Open LCS-Manager and click on “Create new mod”.
5. Fill out the pop-up with your information.
You can also add an image if you want (currently not used, might be used in the future and was used in Fantome). LCS can only load .png images.
6. Press “Save”.
7. Now you are on the second tab of mod creation window. All you want to do here is drag-and-drop in your {name}.wad.client, in my case Riven.wad.client.
If drag-and-drop does not work (e.g. your LCS is running with admin rights), press “Add wad”, navigate to your {name}.wad.client in the pop-up window and double-click it or press “open”.
(Click on images to enlarge them)
8. Make sure it actually loaded your {name}.wad.client properly and does not display an error.
If there is an error, you need to correct the name of the {name}.wad.client file.
9. Press “Close”
Exporting your mod as .fantome
- Press on the middle icon “Export this mod” inside LCS next to your mod.
2. It automatically defaults the .fantome name to the mod name, version number and author you entered on first creating your mod.
If you edited your mod name after that, you have to rename the .fantome file by hand.
Navigate to your desired location and press “Save”.
3. Now you have a .fantome file you can share with others and upload to the website.