by Yoru in
3D-Editing Creation Tutorials
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This tutorial teaches you how to create your own first remodeled custom skin. This is an updated version of my first full skin creation process from August 2018.

If you encounter any issues with this tutorial or you don’t understand part of it, you can ask for help on the Killerskins-Discord server
or you can contact me directly: IM#6715



Infos

This Tutorial will teach you how to make a full, basic custom skin for League of Legends.

It does not include any particle editing etc.


Required tools


Video tutorial

Installing RiotFileTranslator

How to install RiotFileTranslator

IMPORTANT NOTE: The .env file is not fully correct in this video! If you do it like this you cannot load weighted models!
It is missing the \others in the path for scripts.
This is how it has to look (depends on your placement ofc, just the paths in red have to be the same):
MAYA_PLUG_IN_PATH = D:\Dokumente\Maya plugins\Maya 2018\bin\plug-ins
MAYA_SCRIPT_PATH = D:\Dokumente\Maya plugins\Maya 2018\scripts\others
XBMLANGPATH = D:\Dokumente\Maya plugins\Maya 2018\icons

After following the video you can load the plug-in like this:

Full Tutorial-video

NOTE: If you already have a finished model and texture made yourself or from another source, you can skip until 00:19:22 and parts between 00:19:22 and 00:28:11.

Chapters:
00:00:00 Model creation
00:06:42 Texture editing
00:19:22 Adjusting the skeleton (.skl)
00:25:03 Adjusting the model to the skeleton, fixing gaps
00:28:11 Basic weighting
00:43:00 Smooth weighting
01:00:17 Updating the .skl
01:00:34 Creating a mod in LCS-Manager
01:00:58 In-game test + Outro


Tips

Concepts

Make a basic concept of what you want to do and gather all the files you need beforehand:

I always get the folder of the champion base skin and all of the .skn and .dds files of the models I want to use.
It’s also handy to have the full Champion.wad.client path already laid out so you don’t have to recreate it for every single mod, instead just have to change the .wad.client name, champion name and the possible skin number.

Good champions to start with

Champions which are somewhat easy to chose as a starter in my experience:
Diana, Katarina, Leona, Karma, Lucian, Lux, Miss Fortune, Sivir, Soraka, Vayne, Fiora, Ashe, Janna, Syndra, Ekko

Definitely stay away from those for your first remodel:
Evelynn, Neeko, Ezreal, Ahri, Nami, Kalista, Jhin, Zoe, Xayah, Rakan, Kayn, Zac, Aatrox, Vex, Lillia, Gwen, Aphelios, Yone, Morgana, Kayle, Orianna, Seraphine, Taliyah

Constant saving

It’s good to always save work-in-progress files, as Maya tends to crash rather often and you can make quite a lot of mistakes along the way which can “kill” the skin.

2 Comments

 by 『Red』 in 29/11/2021

Any way to use blender or some other 3d editing software for this? cant get my hands on maya

 by Yoru in 29/11/2021

sadly not really as the plugin i even more outdated. try the following the video tutorial i linked to get a maya trial

Comment your feedback or questions here (English only!). If you get any error it is better to ask for help on our discord: discord.gg/r73s7ew