This tutorial will show you how to load textures onto your model in Maya.
If you encounter any issues with this tutorial or you don’t understand part of it, you can ask for help on the Killerskins-Discord server
or you can contact me directly: Yoru#1006
Table of Contents
In order to follow this tutorial you must understand and be able to follow the following tutorials:
Setting up your scene
First load your model(s) and set the Lighting to “Two sided lighting”
You also need to open Hypershade:
Before you can apply textures to a material you need to re-apply the materials, as the plug-in loads them in a buggy way and textures don’t show up 95% of the time.
Select a mesh, right mouse button and drag your mouse down to “Assign Favorite Material” and select “Lambert”.
Now in Hypershade you will have a new Lambert. Click on it and then click on the checkered box next to “Color”.
In the next window select “File”:
Then click on the folder next to “Image Name”, navigate to your file and open it.
Now above the Viewport activate “Textured”.
After you applied all materials, in Hypershade go to Edit- “Delete Unused Nodes” to delete the unused materials from the original models.
Changing renderer for see-through alpha textures
Sometimes your textures might look odd, especially if the texture has alpha and appears see-through. Then you need to change the render mode.
Above the Viewport go to “Renderer” and click on the square on the right.
And then just copy those settings:
Loaded textures don’t show
If you loaded your texture, but it doesn’t show, it’s a bug.
To fix it, simple go into the “Poly Modeling” tab and open the UV-Editor.
That usually fixes it for some reason.
Very transparent textures after reloading the .fbx/.dae
Most of the time your textures will look like this after re-opening your WIP file:
In order to fix that you have to go inside Hypershade.
Option 1: Property Editor
Click on the material that is causing issues, then right click on the “Transparency” material property and select either “Break Connection” or “Ignore when Rendering”. The outcome will be the same.
Option 2: Node editor
The bottom lambert2 is the material that causes this issue in this case. As you can see it has a connection on the last line “Transparency”, while lambert 8 above it does not.
All you have to do now is click on the line from “Transparency” that connects it to the block left to the lambert2 block and click simply on the background, so don’t connect it to something else.
After it’s no longer connected, the texture will appear normal again.
NOTE: Transparent textures will show as solid now, if you want those to still be transparent you will have to re-apply the material.