
This tutorial shows you how your particles should break less often by including every particle texture and model in your mod and rerouting them to your champion’s particle folder. This can also help you find all particles your champion/skin uses.
If you encounter any issues with this tutorial or you don’t understand part of it, you can ask for help on the Killerskins-Discord server
or you can contact me directly: Yoru#1006
Table of Contents
Infos
Particles break and have blocky shapes due to Riot renaming files that you might not have edited, but they are from the game files.
If your .bins are not from the same patch as the file was renamed in, your particles will break as the old bin cannot find the outdated filename, resulting in often blocky shapes and missing models.

Note that your skin can still break from Riot releasing a new skin often if you have, for example, the Skin0.bin in your mod. (See this tutorial to fix missing voices due to that)
Your mod has to have at least any .bin files, otherwise you don’t fully need the tutorial.
If you are only recoloring colored texture files you could use it too, just to be save.
Required tutorials
In order to follow this tutorial you must understand and be able to follow the following tutorials:
You should have ofc edited some particles before, doesn’t matter if you swapped particles, recolored bins or modified textures.

Required tools
- Ritobin by moonshadow565
- Editor for Python files (I recommend Visual Studio Code + Python extension)
- Hacksaw by Marcius